I am Ollie Brenkman. 55 years, 3 adult children, married, ALS since 2015. Tetraplegic and mute, I pilot my Mac through an eyetracker. All you see is “made by eye” 🙂
I used to make everything myself, with my own two hands.Weld on, well done. Now my hands are gone, I keep making and designing… digitally. This website is a sort of Ollie Museum with links to my iLife. Pleeez, eksplore.Enjoy !
working with me
What makes me unique
I have got BIG balls ! That’s why I am unique 😀
190 playlists to choose from, and over 100 anthologies
Hundreds of downloadable models, free. Enjoy
Everything is makable. We have the best manufactors working with us. Ask us.
40 years of Mac using ! Ask me ANYTHING 🙂
Wij branden onze koffiebonen digitaal. Tja !
And over 200 apparel items customizable : visit my shop.
WordPress and Colibri are powerful tools. Ask me for a custom website.
Final Cut Pro has no more secrets for me. Check out my movies on Vimeo.
Creativity is defined as the tendency to generate or recognize ideas, alternatives, or possibilities that may be useful in solving problems, communicating with others, and entertaining ourselves and others.
In order to be creative, you need to be able to view things in new ways or from a different perspective. Among other things, you need to be able to generate new possibilities or new alternatives. Tests of creativity measure not only the number of alternatives that people can generate but the uniqueness of those alternatives. the ability to generate alternatives or to see things uniquely does not occur by change; it is linked to other, more fundamental qualities of thinking, such as flexibility, tolerance of ambiguity or unpredictability, and the enjoyment of things heretofore unknown.
Characteristics of the creative personality:
- Creative individuals have a great deal of energy, but they are also often quiet and at rest.
- Creative individuals tend to be smart, yet also naive at the same time.
- Creative individuals have a combination of playfulness and discipline, or responsibility and irresponsibility.
- Creative individuals alternate between imagination and fantasy ant one end, and rooted sense of reality at the other.
- Creative people seem to harbor opposite tendencies on the continuum between extroversion and introversion.
- Creative individuals are also remarkable humble and proud at the same time.
- Creative individuals to a certain extent escape rigid gender role stereotyping and have a tendency toward androgyny.
- Generally, creative people are thought to be rebellious and independent.
- Most creative persons are very passionate about their work, yet they can be extremely objective about it as well.
- The openness and sensitivity of creative individuals often exposes them to suffering pain yet also a great deal of enjoyment.
Simplicity is a noun that means “the quality of being plain.” The simplicity of your prom dress made you stand out in the sea of ruffles and sequins.
Simplicity describes a lack of ornamentation, like a Christmas tree that is only decorated with white lights instead of being fancied up with lots of ornaments, tinsel and multi-colored bulbs. The noun simplicity also means “freedom from hardship or effort” like the simplicity of hanging out on your porch. Simplicity also describes something easy to accomplish or understand.
- The fundamental simplicity of quarks was not long lived.
- This mixture of simplicity and cunning, of superstition and commercial reasoning,
- Her convent is a place of chaste simplicity, with none of the luxuries whispered of in some nunneries: eating from gold plates, drinking wine, entertaining men, and neglecting the hours for prayer.
- In our day, beliefs about Indians’ inherent simplicity and innocence refer mainly to their putative lack of impact on the environment.
The quality of being able to provide good service
Usability is a quality attribute that assesses how easy user interfaces are to use. The word “usability” also refers to methods for improving ease-of-use during the design process.
Usability is defined by 5 quality components:
Learnability: How easy is it for users to accomplish basic tasks the first time they encounter the design?
Efficiency: Once users have learned the design, how quickly can they perform tasks?
Memorability: When users return to the design after a period of not using it, how easily can they reestablish proficiency?
Errors: How many errors do users make, how severe are these errors, and how easily can they recover from the errors?
Satisfaction: How pleasant is it to use the design?
Need something designed?
Now you know about the values of a designer. Feel free to ask me the impossible. Often people are surprisingly completely different than how we belive they are.